Adobe AIR 2.0 adds support for UDP

One of the things I’ve always wanted to see in Flash has been support for UDP sockets. As anyone whose tried to write a real-time networked game knows, TCP/IP is just too slow for the sorts of fast-twitch reactions used for first-person shooters, or anything real-time at all.

Apparently, Adobe AIR 2.0 has now added support for UDP, and this post by Jeff Winder shows how he’s added accelerometer support to RemoteDroid, and is using it to control an Adobe AIR application. Check out the video below:

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