<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.9.2" -->
<rss version="0.92">
<channel>
	<title>RemoteDroid</title>
	<link>http://remotedroid.net/blog</link>
	<description>Use your Android phone as a wireless keyboard and mouse to remote control your computer</description>
	<lastBuildDate>Sat, 05 Jun 2010 00:52:14 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>RemoteDroid controls robot remotely</title>
		<description><![CDATA[
Android + Arduino wireless from Guus Baggermans on Vimeo.
Well damn!
]]></description>
		<link>http://remotedroid.net/blog/2010/06/04/remotedroid-controls-robot-remotely/</link>
			</item>
	<item>
		<title>RemoteDroid gets multitouch gestures</title>
		<description><![CDATA[Thanks to Nicolas Frenay, RemoteDroid now has some cool multitouch gestures. You can now use two fingers to scroll, just like a macbook, as well as clicking the onscreen mouse buttons, and dragging using the touchpad, just like you always wanted. He&#8217;s using reflection to find out if your phone supports multitouch, which means that [...]]]></description>
		<link>http://remotedroid.net/blog/2010/03/01/remotedroid-gets-multitouch-gestures/</link>
			</item>
	<item>
		<title>Adobe AIR 2.0 adds support for UDP</title>
		<description><![CDATA[One of the things I&#8217;ve always wanted to see in Flash has been support for UDP sockets. As anyone whose tried to write a real-time networked game knows, TCP/IP is just too slow for the sorts of fast-twitch reactions used for first-person shooters, or anything real-time at all.
Apparently, Adobe AIR 2.0 has now added support [...]]]></description>
		<link>http://remotedroid.net/blog/2010/03/01/adobe-air-adds-support-for-udp/</link>
			</item>
	<item>
		<title>RemoteDroid has been open sourced</title>
		<description><![CDATA[I&#8217;ve finally gotten around to open-sourcing RemoteDroid, and putting it up on Google code. You can get to it at:
http://code.google.com/p/remotedroid/
You&#8217;ll also always be able to find the latest .apk and server files there.
Part of my reason for open-sourcing it is that I&#8217;m just one person, with just one phone. Like or not, Android has already [...]]]></description>
		<link>http://remotedroid.net/blog/2010/01/09/remotedroid-has-been-open-sourced/</link>
			</item>
	<item>
		<title>Android browser caching</title>
		<description><![CDATA[I just wanted to get this out there, Android&#8217;s browser caches like a madman. It completely ignores POST variables. This is particularly relevant when doing AJAX calls. You can&#8217;t simply add a timestamp to POST and expect the Android browser to give you new page data. You have to append to timestamp to the GET [...]]]></description>
		<link>http://remotedroid.net/blog/2009/11/13/android-browser-caching/</link>
			</item>
	<item>
		<title>Maintaining an object through an orientation change</title>
		<description><![CDATA[One of the head-scrathers about Android for me has been that when you open the keyboard on a device with a slide-out keyboard, the current activity is totally destroyed, then rebuilt again. I understand why it's done, since all of a sudden, you've got a new resolution, and a new set of capabilities, but I never knew how to differentiate an orientation change from an Activity being destroyed because you're going to a new Activity.]]></description>
		<link>http://remotedroid.net/blog/2009/09/28/maintaining-an-object-through-an-orientation-change/</link>
			</item>
	<item>
		<title>Quick alert, or non-modal dialog in Android</title>
		<description><![CDATA[It&#8217;s called a Toast.
Here&#8217;s a quick little tutorial on how to use it.
quick alert tutorial
]]></description>
		<link>http://remotedroid.net/blog/2009/08/26/quick-alert-or-non-modal-dialog-in-android/</link>
			</item>
	<item>
		<title>My essential Android apps</title>
		<description><![CDATA[A quick list of 3rd party apps that really make the Android experience for me:
OI File Manager
There are several good file browsers out there, but I like the philosophy behind this one. I prefer the directories and folders metaphor over the idea of every app keeping it&#8217;s own list of files, a la iTunes, or [...]]]></description>
		<link>http://remotedroid.net/blog/2009/05/08/my-essential-android-apps/</link>
			</item>
	<item>
		<title>Running native code in Android 2</title>
		<description><![CDATA[So, the previous method only really works for statically compiled programs, meaning it&#8217;s kinda useless for anything more complex, or for cross-compiling much of anything really.
Luckily, I found another page that details a better, though more time consuming way of doing things.
Compiling for Android
Basically, you&#8217;re downloading the Android source and compiling it to get a [...]]]></description>
		<link>http://remotedroid.net/blog/2009/04/23/running-native-code-in-android-2/</link>
			</item>
	<item>
		<title>Running native code in Android</title>
		<description><![CDATA[As everyone probably knows by now, <a href="http://playerx.sourceforge.net/doom.html">Doom has been ported to Android</a>.

This is exciting for two reasons,

<ol>
<li>It's Doom!</li>
<li>It's actually native code running with a Dalvik frontend.</li>
</ol>

Now, Dalvik doesn't have JNI, so how can you write something in C and run it?]]></description>
		<link>http://remotedroid.net/blog/2009/04/13/running-native-code-in-android/</link>
			</item>
</channel>
</rss>
